Rick answers some of the most frequently asked questions
posed by teachers, principals, event organizers, sponsors and aspiring
inventors:
PERFORMANCES (including school assemblies and festival, corporate,
museum and arts presentations):
What's the difference between
a performance and a workshop?
Which show is best for my group?
How large an audience can you work with?
Do we need to provide any special equipment?
Do you need a stage?
What are your performance fees?
How much set-up time is required?
Can we combine a daytime performance with an
evening Family Workshop?
How long are your performances?
CLASS WORKSHOPS (curriculum-based, daytime programs held in
schools):
How large a group can you work
with?
How much do you charge?
How long is the workshop?
What kind of space is required?
How much set-up time is required?
Do you need parent volunteers or helpers?
Do we need to provide any additional
materials or supplies?
What grade levels are your workshops best suited
for?
How do schools fund workshops?
FAMILY NIGHT BUILD-A-TOY WORKSHOPS:
What is the difference between a Family
Night Workshop and a Class Workshop?
Can we combine daytime programs with a Family
Night?
We're thinking of combining a Family Night Workshop
with a Pizza Night, PTA meeting or other family function. Will this
work?
How large a group can you work with?
How long is the workshop?
What is the best time of day to hold our workshop?
What kind of space is required?
Do you require a stage?
How much set-up time is required?
What are your fees?
Do you need parent volunteers or helpers?
What toys will we build?
Do we need to provide any additional materials
or supplies?
ON BECOMING A TOY INVENTOR:
Do you review new toy ideas from other
inventors?
Are there any good books or resources about toy
inventing you can recommend?
What about invention submission companies?
What is a toy agent and how do I find one?
Should I hire a patent attorney and/or get a
patent?
I'm worried about someone stealing my idea. What should I do?
Should I build a model or prototype of my invention?
Do you have any other general advice about trying
to market my new toy idea?
My child loves to invent. Can you recommend any good
resources?
PERFORMANCES (including school assemblies. festivals, corporate,
museum and arts presentations):
Q: What's the difference
between a performance and a workshop?
Performances are large-scale shows designed to motivate, inspire
and entertain young audiences. They are highly interactive, involving
lots of audience participation,"minds-on" learning and FUN.
Performances are not, however, hands-on building experiences in which
participants construct their own toys. For information on Rick's hands-on
workshops, click here. (top)
Q: Which show is best
for my group?
All of Rick's performances are top-notch educational entertainment,
guaranteed to be among the most memorable and meaningful programs your
group has ever experienced. Each performance stands on its own, but
can also be adapted to fit particular themes. The
Gears of Invention has a strong emphasis on science, technology,
invention, the creative process, writing and persistence. Wonderglobe
features toys and stories from many cultures, earth science, creativity,
imagination and cooperation. Incredibook
emphasizes Northwest history, the Oregon Trail, timelines, survival,
and the concept of pioneers past, present and future. Many groups ar
so pleased with Rick's performances they invite him back year after
year to present a new show each time! (top)
Q: How large an audience
can you work with?
Rick is comfortable performing for large or small audiences and
will work with your group to determine the best audience size and makeup.
Schools typically hold either a single show or two consecutive shows,
depending upon available space, schedule, budget and enrollment. Smaller
group sizes bring the audience a little closer to "the action"
and allow Rick to tailor his presentation to particular grade levels.
However, if time and budget are limited, invite the whole school!(top)
Q: Do we need to provide
any special equipment?
No. Rick comes prepared with his own professional-quality sound
system, microphones, and all the gear required to make your performance
a top-quality experience. Host organizations may be asked to provide
one or two folding tables for Rick's performance.(top)
Q: Do you need a stage?
For school performances, Rick typically does NOT use a stage, preferring
instead to work at floor level, with students seated in rows on the
floor. For festival, corporate, museum or arts performances, a low stage
is helpful but not required.(top)
Q: What are your performance
fees?
Performance pricing depends on several factors including audience
size, travel expenses, number of shows, and program schedule. Please
contact Rick for pricing and availability
in your area. (top)
Q: How much time do
you need to set up?
Rick typically arrives an hour before a performance to set up. He
can work around other activities taking place in the performance space,
however it's nice to have 10-15 minutes of "quiet time" for
sound checks and final set-up before a show begins. (top)
Q: Can we combine a
daytime performance with an evening Family Workshop?
Yes! Many groups have found that combining daytime performances
with an evening family workshop is an ideal way to involve the whole
community! Ask Rick about his "multi-program" discount if
your group is interested in combining programs.(top)
Q: How long are your
performances?
Shows typically run 45-60 minutes depending upon program, audience
and venue.(top)
CLASS WORKSHOPS (curriculum-based, daytime programs held in
schools):
Q: How large a group can you work with?
Rick can work with groups as large as 150 students at a time (given
enough space in a gym, cafeteria or multi-purpose room) or as small
as a single class at a time. Smaller groups tend to allow for more individualized
attention and have more flexible space requirements, while larger groups,
on average, have a lower-cost-per-student. Rick works with each school
to find the best balance of group size versus cost per student. Please
contact Rick to discuss your school's particular
needs. (top)
.
Q: How much do you charge?
Prices are based on several factors including number of students,
number of sessions and distance traveled. In general, the cost per student
will go down as the number of participants increases. Rick
works with each group to determine the best balance of cost vs. group
size, taking into account the age of your students, available space,
and budget. Please contact Rick with your
school's specific needs. (top)
Q: How long is the workshop?
Ninety minutes is Rick's most popular format for daytime, curriculum-based
workshops.This offers the most in-depth experience for students at the
best value. However, other workshop lengths (e.g., 45-, 50-, 60-, 75-
or 120-minutes) are a better fit for some schools' schedules and can
be arranged. Contact Rick with your school's
specific needs. (top)
Q: What kind of space is required?
Every child should have space at a table or desk where he or she
can work on their projects. Chairs are optional. It's also helpful to
have space on the floor away from the worktables where students can
sit and listen to directions between projects. Space requirements are
very flexible. A workshop for two classes (40-50 students)
can often be held in a single classroom. Some groups choose to gather
as a whole group in one common area for demonstrations and discussions,
then go back to their classrooms to build their projects. Larger groups
often find it most convenient to hold their workshop in a gym, cafeteria
or other large common area, when available. (top)
Q: How much set-up
time is required?
Rick usually arrives 30-45 minutes early to set up for a Class Workshop.
He is happy to work around other activities taking place in the workshop
space. For very large groups (100+ students), it's helpful though not
required to have a full 60 minutes of set-up time. (top)
Q: Do you need parent volunteers or
helpers?
It’s always helpful (though not required) to have a few extra
adults on hand during the workshop to help pass out supplies and lend
a hand where needed. Parents and support staff often enjoy being part
of this super-creative learning experience. Volunteers are invited to
join Rick 15-20 minutes before each workshop to help set up the workspace.
(top)
Q: Do we need
to provide any additional materials or supplies?
No. Rick brings all tools and materials needed to make your workshop
a complete success. (top)
Q: What grade levels are your workshops
best suited for?
Most of Rick's school-based workshops are for students in grades
K-8. Workshops are tailored to the specific needs and abilities at each
grade level. Preschool and high school workshops can also be arranged.
Contact Rick for details. (top)
Q: How do schools fund workshops?
Funds for Rick's school-based programs come from a variety of sources
including PTSA grants; field trip budgets; classroom enrichment funds;
District Schools Foundations; Arts Commission Grants, private and corporate
donors, and contributions from families. Many schools combine resources
as well. (for example, a PTSA grant plus an affordable contribution
from each student’s family.) Rick accepts payment in the form
of checks, credit cards and purchase orders. (top)
FAMILY NIGHT BUILD-A-TOY WORKSHOPS
Q: What is the difference
between a Family Workshop and a Class Workshop?
Family Workshops are held at night (or occasionally, weekends) and
are designed to entertain and engage a wide range of ages from preschoolers
all the way up to senior citizens. Intergenerational creativity and
play are emphasized. Class Workshops on the other hand are daytime programs
targeting narrower age ranges and specific curriculum topics. Although
adults often attend Class Workshops as volunteers (see below), children
are clearly the "stars" of these daytime programs. (top)
Q: Can we combine daytime
programs with a Family Night?
Yes! Many schools bring Rick in for daytime assemblies
and/or Class Workshops, then invite
families back at night for a Build-A-Toy Workshop. Ask Rick about his
"multi-program discount" for booking more than one type of
program a day. (top)
Q: We're thinking of combining
a Family Night Workshop with a Pizza Night, PTA meeting or other family
function. Will this work?
No problem! Just be sure to add enough time to the schedule
to accommodate these extra activities. Food--like toys--is always a
big draw! (top)
Q: How large a
group can you work with?
Rick can work with any size group, space permitting. Most Family
Night Build-A-Toy Workshops range in size from 100-500 participants.
Larger and smaller groups are also quite common. (top)
Q:How long is the program?
Seventy-five minutes is the standard evening workshop length,
although longer or shorter programs can be arranged. (top)
Q: What is the
best time to hold our workshop?
Many groups find that 6:30-7:45 p.m. is the best timeframe for
their Family Night Build-a-Toy Workshop. This gives families time to
have some dinner before the event and still get students off to bed
at a reasonable hour after the workshop. Occasionally groups prefer
a 6 p.m. or 7 p.m. start time, which also works well. Rick will try
to accommodate any schedule that works best for your group. (top)
Q: What kind of space is
required?
The ideal setup is a gym, cafeteria or other large, open area
with tables and seats for every participant. Tables should be positioned
to permit the best possible viewing of Rick's demonstration area.
Q: Do you require a stage?
Rick does use a stage for Family Night workshops if one is available.
If a stage is not available, Rick adjusts his presentation and works
at floor level. (top)
Q: How much set-up
time is required?
Rick usually arrives about an hour early to set up for Family
Nights. For extra-large events, a longer set-up time is often arranged
in advance. (top)
Q: What are your fees?
Family Night Build-a-Toy Workshops usually include a base price,
per-toy charges and travel fee. Per-toy charges are often collected
at the door, but can be subsidized in full or in part by the sponsoring
organization. As with Rick's other programs, exact fees for this program
are based on a variety of factors including group size, number and types
of programs being booked, and travel considerations. Please contact
Rick for a price quote based on your group's specifics. (top)
Q: Do you need parent
volunteers or helpers?
It is helpful to have three or four adults or responsible student
volunteers assist Rick for about 30 minutes BEFORE the Family Night
Workshop begins. Once the program is underway, no assistants are required
since parents/guardians typically work alongside and help their own
children. If per-toy charges are to be collected at the door, you'll
also want to arrange for an adult to welcome families as they arrive
and collect these toy fees. Often this person is the PTA Treasurer,
President, a staff member, or other individual who’s comfortable
handling money and making change.(top)
Q: What
toys will we build?
This is one of the fun surprises of Rick's Build-a-Toy-Workshops.
Each year Rick visits a site, he brings a different "Mystery Project"
guaranteed to delight, amaze and entertain audiences ranging in age
from 4 to 104. One year he may bring a whirling acrobat project, the
next year a mesmerizing optical illusion toy. Upon request, Rick can
provide projects with specific themes or curriculum connections. (top)
Q: Do we
need to provide any additional materials or supplies?
No. Rick brings all the tools, materials and enthusiasm needed to
make your Family Night Build-a-Toy Workshop a memorable, fun-filled
experience for all. (top)
ON BECOMING A TOY INVENTOR:
Q: Do you review new toy ideas from other inventors?
A: Unfortunately, no. Rick is neither a toy manufacturer nor a toy
agent (a person who represents inventors to manufacturers), so contacting
him about your new toy idea won't be a good use of your time. Because
of the legal issues surrounding the disclosure of new toy ideas, Rick
specifically asks inventors NOT to contact him about their new concepts.
It is simply not an area of the toy business he is involved in. (top)
Q: Are there any good books or resources about
toy inventing you can recommend?
A: Yes! Without question, the most up-to-date and comprehensive book about
inventing toys is The Toy & Game Inventor's Handbook, by Richard
Levy and Ronald Weingartner (Alpha Press), available in bookstores or
Amazon.com. This 2003 encyclopedic volume is packed full of important
information for inventors, especially inventors new to the toy business.
Most helpful are the sample contracts, explanations of the various options
and obstacles facing inventors, and the list of established toy agents
in the field. Fun to read, tons of valuable information, and a healthy
"reality check" for aspiring toy inventors.
Another book Rick recommends is The Toy & Game Inventor's Guide,
by Gregory Battersby and Charles Grimes (Kent Press). Although out-of-print,
you can still find copies through Amazon.com and other used book sources.
This book goes into a little more detail on subjects dear to new inventors'
hearts including non-disclosure agreements.
Another extremely useful book is Patent it Yourself, by David
Pressman (Nolo Press) (800) 992-6652. This book covers just about everything
you'll want to know about patents and the patenting process. It is THICK
and COMPLICATED reading. But if you really want to learn the ins and outs
of patents and don't want to spend thousands of dollars hiring a patent
lawyer, this is the way to go. Rick has yet to find a more thorough, well-organized
or approachable book on the topic.
To get a feel for the tough, competitive world of toy inventing, try
to find a copy of Inside Santa's Workshop, How Toy Inventors Develop,
Sell and Cash in on Their Ideas by Richard Levy and Ronald Weingartner
(Henry Holt and Company) 1990. If you love tinkering and dreaming up playful
new ideas, this book will get you excited--and depressed--at the same
time. The interviews with dozens of established toy inventors are inspiring,
however the basic message of the book is discouraging: if you're not an
established professional in the field, you've got very little chance of
making it in the business.
Two other fascinating books about the toy industry are: Toyland, the
High-Stakes Game of the Toy Industry, by Sydney Ladensohn Stern and
Ted Schoenhaus (Contemporary Books), 1990; and Toy Wars, the Epic Struggle
Between G.I. Joe, Barbie, and the Companies that Make Them, by G.
Wayne Miller (Adams Media Corporation), 1998. While not specifically about
toy inventors, these books provide an excellent overview of the major
players and politics in the toy industry.
Another excellent way to supplement your knowledge of the toy business
is to read Playthings Magazine, one of the major trade publications
in the toy business. You can get more info about Playthings at www.Playthings.com.
Last but certainly not least, if you're serious about breaking into the
toy inventing business, you owe it to yourself to attend the International
Toyfair in New York City. Toyfair is held every February in Manhattan
and is the major trade show in the U.S. that brings together manufacturers,
buyers, sales reps, inventors, journalists and just about anyone else
associated with the toy business. More info about Toyfair is available
by clicking
here. (top)
Q: What about invention submission companies?
A: Rick has never used an invention submission company and has heard terrible
things about them. These are the companies that charge you hundreds or
thousands of dollars to present items to manufacturers but rarely if ever
deliver results. A good toy agent on the other hand (see below),
may be a worthwhile alternative. (top)
Q: What is a toy agent and how do I find one?
A: Toy agents are experienced professionals in the toy industry who specialize
in sifting through hundreds if not thousands of toy ideas from 'outside'
inventors and presenting the best ones to toy manufacturers. Toy agents
differ from invention submission companies in a number of important ways:
1) Toy agents specialize in the toy industry, are often established toy
inventors themselves, and have years of established contacts within the
industry; 2) Toy agents typically do NOT charge inventors for reviewing
and/or presenting ideas to toy companies (except in some cases for minimal
shipping and/or evaluation fees, generally $100 or less.) Agents make
their money by sharing in the royalties generated by successfully marketed
products; 3) Toy agents will not flatter you with empty promises and compliments--if
they think you have a commercially viable product idea they will offer
to represent you--if they don't see the commercial viability of your idea
(and this is usually the case!), they'll turn it down.
More advice about hiring a toy agent, and a list of established toy agents
can be found in The Toy & Game Inventor's
Guide (see above.) (top)
Q: Should I hire a patent attorney and/or get
a patent?
A: Rick's personal feeling is that filing for a patent is NOT one of the
first things a toy inventor should do. Because of the short product life-cycle
of most toys, patents are often of questionable value in the toy industry.
Different inventors and toy companies have different opinions on this
topic. To make the best choice for yourself, read Patent it Yourself
(mentioned above). On the other hand, if you have lots of money and not
a lot of time, a good patent attorney might be the best route for you
to take.
Q: I'm worried about someone stealing my idea.
What should I do?
A: For a thorough discussion about disclosing and protecting your ideas,
read Patent it Yourself and The Toy & Game Inventor's Guide,
both mentioned above. Both books contain thorough discussions of non-disclosure
agreements and related issues.
Q: Should I build a model or prototype of my invention?
A: Whenever possible, yes! Nothing communicates the magic of a new idea
better than a looks-like, works-like model! Especially for first-time,
'unknown' inventors, it's virtually impossible to sell a toy company on
a new product idea without a working model.(top)
Q: Do you have any other general advice about
trying to market my new toy idea?
A: The business of bringing new toy ideas to market is extremely difficult.
Rejection is the rule. Unfortunately, there are many great ideas that
never make it to market, and many poor ideas that do! Success in the toy
industry depends on many factors besides the quality of your idea, including:
timing, luck, who you know, people's moods, how good your prototype is,
your ability to communicate, timing, and popular trends. Some things you
have control over, others you don't. Rick's best advice is to enjoy the
creative process, have fun, and don't quit your day job!
Q: My child loves to invent. Can you recommend
any good resources?
A:There are many great books for kids about inventing. Two of Rick's favorites
are: Be an Inventor by Barbara Taylor (Weekly Reader Presents),
1987; and Invention Book by Steven Caney (Workman Publishing Co.),
1985. Another book Rick recommends is Making Things, the Handbook of
Creative Discovery by Ann Wiseman (Little, Brown and Company), 1973--while
not specifically about inventing, the projects in this book are very creative
and lend themselves to elaboration by young inventors. (top) |